Tactical warfare 3D simulation
In the beginning...
First game for new platforms was usually a
3D tank simulator. Atari commisioned Quicksilva to produce
now legendary "Battle Zone". Then followed "3D Tank Duel".
Electronic arts came out in 1988 with their "M1 Abrams
Battle tank". And so on... Lacking graphics/sound at that
time did not give a real impression of simulation.
Things got better. Still lacking affordable, real 3D visual/audio devices,
but the impression of simulation have come closed to reality
with texture mapping.
Gameplay improved massively
with multiplayer options.
Gameplay in every little device
Sun implemented Java as a stack machine (push, pop) and
running on a chip optimized with registers, the
performance is not... good. But.. the language
security model allows it to reach a broad audience.